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	<title>Dainty Rhino</title>
	<atom:link href="http://www.daintyrhino.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.daintyrhino.com</link>
	<description>Articles, games(eventually), and stuff from an indie game developer.</description>
	<pubDate>Fri, 21 Nov 2008 05:48:23 +0000</pubDate>
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			<item>
		<title>24 Hour Comic Day</title>
		<link>http://www.daintyrhino.com/2008/10/24-hour-comic-day/</link>
		<comments>http://www.daintyrhino.com/2008/10/24-hour-comic-day/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 06:19:38 +0000</pubDate>
		<dc:creator>Shpydir</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[24 hour comic]]></category>

		<category><![CDATA[Runner]]></category>

		<guid isPermaLink="false">http://www.daintyrhino.com/?p=41</guid>
		<description><![CDATA[Drawing nerds all over the globe cluster together and draw for 24 hours in the attempt to produce 24 pages.  This was my second year.  I hit some major writer&#8217;s block and then the sleep deprivation made sure I only got 5.5 pages done this year.  Better than last year, though!
All l did after the [...]]]></description>
			<content:encoded><![CDATA[<p>Drawing nerds all over the globe cluster together and draw for 24 hours in the attempt to produce 24 pages.  This was my second year.  I hit some major writer&#8217;s block and then the sleep deprivation made sure I only got 5.5 pages done this year.  Better than last year, though!</p>
<p>All l did after the 24 hours was clean up the pages and fill in the blacks.  I&#8217;ll be putting up a comics section at some point (probably around the time I finish that other one), but for now here is Runner.</p>
<p><a href="http://www.daintyrhino.com/wp_dr/wp-content/uploads/2008/10/runner_p1.gif"><img class="alignnone size-medium wp-image-43" title="Runner Page 1" src="http://www.daintyrhino.com/wp_dr/wp-content/uploads/2008/10/runner_p1-198x300.gif" alt="" width="158" height="240" /></a><a href="http://www.daintyrhino.com/wp_dr/wp-content/uploads/2008/10/runner_p2.gif"><img class="alignnone size-medium wp-image-44" title="Runner Page 2" src="http://www.daintyrhino.com/wp_dr/wp-content/uploads/2008/10/runner_p2-198x300.gif" alt="" width="158" height="240" /></a><a href="http://www.daintyrhino.com/wp_dr/wp-content/uploads/2008/10/runner_p3.gif"><img class="alignnone size-medium wp-image-45" title="Runner Page 3" src="http://www.daintyrhino.com/wp_dr/wp-content/uploads/2008/10/runner_p3-198x300.gif" alt="" width="158" height="240" /></a><a href="http://www.daintyrhino.com/wp_dr/wp-content/uploads/2008/10/runner_p4.gif"><img class="alignnone size-medium wp-image-46" title="Runner Page 4" src="http://www.daintyrhino.com/wp_dr/wp-content/uploads/2008/10/runner_p4-198x300.gif" alt="" width="158" height="240" /></a><a href="http://www.daintyrhino.com/wp_dr/wp-content/uploads/2008/10/runner_p5.gif"><img class="alignnone size-medium wp-image-47" title="Runner Page 5" src="http://www.daintyrhino.com/wp_dr/wp-content/uploads/2008/10/runner_p5-198x300.gif" alt="" width="158" height="240" /></a><a href="http://www.daintyrhino.com/wp_dr/wp-content/uploads/2008/10/runner_p6.gif"><img class="alignnone size-medium wp-image-48" title="Runner Page 6" src="http://www.daintyrhino.com/wp_dr/wp-content/uploads/2008/10/runner_p6-198x300.gif" alt="" width="158" height="240" /></a></p>
<p>Leave me a comment and let me know what you think.</p>
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		<item>
		<title>Anaglyph Creator</title>
		<link>http://www.daintyrhino.com/2008/08/anaglyph-creator/</link>
		<comments>http://www.daintyrhino.com/2008/08/anaglyph-creator/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 05:22:09 +0000</pubDate>
		<dc:creator>Shpydir</dc:creator>
		
		<category><![CDATA[Apps]]></category>

		<category><![CDATA[Game Makery]]></category>

		<category><![CDATA[anaglyph]]></category>

		<category><![CDATA[gamma3d]]></category>

		<guid isPermaLink="false">http://daintyrhino.com/wp_dr/?p=24</guid>
		<description><![CDATA[Here is a little program I whipped up to help me on my game for GAMMA 3D.
Download here!
Here is the page I found most of the methods for creating anaglyphs:
http://www.3dtv.at/Knowhow/AnaglyphComparison_en.aspx
If you go there, some of the boxes on the interface will make more sense.  The text boxes under &#8220;Left Image&#8221; represent the matrix that is [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a little program I whipped up to help me on my game for <a title="Other posts on GAMMA 3D" href="http://www.daintyrhino.com/tag/gamma3d/">GAMMA 3D</a>.</p>
<p><a title="touch me" href="http://www.daintyrhino.com/files/anaglyph.zip">Download here!</a></p>
<p>Here is the page I found most of the methods for creating anaglyphs:<br />
<a href="http://www.3dtv.at/Knowhow/AnaglyphComparison_en.aspx" target="_blank">http://www.3dtv.at/Knowhow/AnaglyphComparison_en.aspx</a></p>
<p>If you go there, some of the boxes on the interface will make more sense.  The text boxes under &#8220;Left Image&#8221; represent the matrix that is used to process the left image (red) and the boxes under &#8220;Right Image&#8221; are the same thing for the right image (cyan).  The constants from the above page can just be plugged into them to produce that kind of anaglyph. I&#8217;ve got several presets already coded into the program to save some typing (use the Anaglyph Method drop down menu). <img src="http://forums.tigsource.com/Smileys/derek/wink.gif" border="0" alt="Wink" /> I&#8217;d suggest just loading a preset and playing around with the values to get a feel for what does what.</p>
<p>As input the program needs a crossview 3d picture.  Those are the ones that are viewed by crossing your eyes.  I&#8217;ve found a lot on flickr and they seem to work pretty well.<br />
<a href="http://flickr.com/search/?q=crossview" target="_blank">http://flickr.com/search/?q=crossview</a></p>
<p>If you have any questions, bugs, or just want to heap generous amounts of praise on me, drop a comment in the box.  I&#8217;ll be back soon with a review of Braid and further thoughts on GAMMA 3D.  Stay glued to the intertubes.</p>
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		<item>
		<title>Long Time, No Update</title>
		<link>http://www.daintyrhino.com/2008/08/long-time-no-update/</link>
		<comments>http://www.daintyrhino.com/2008/08/long-time-no-update/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 17:34:51 +0000</pubDate>
		<dc:creator>Shpydir</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[Game Makery]]></category>

		<category><![CDATA[cured comic]]></category>

		<category><![CDATA[gamma256]]></category>

		<category><![CDATA[gamma3d]]></category>

		<guid isPermaLink="false">http://daintyrhino.com/wp_dr/?p=22</guid>
		<description><![CDATA[It&#8217;s been quite a while since I&#8217;ve updated the page.  I sure am glad I migrated web hosts and installed and themed this spiffy blogging software.
Updates.  I&#8217;ve got a couple projects in the cooker.  First, a short-form comic that I am hoping to have drawn and lettered sometime before the end of days.  I&#8217;m planning [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been quite a while since I&#8217;ve updated the page.  I sure am glad I migrated web hosts and installed and themed this spiffy blogging software.</p>
<p>Updates.  I&#8217;ve got a couple projects in the cooker.  First, a short-form comic that I am hoping to have drawn and lettered sometime before the end of days.  I&#8217;m planning to describe my totally hacked-together process for creating the art in a future article.</p>
<p>The second project, which I&#8217;m not too sure about yet is GAMMA 3D.</p>
<p><a href="http://www.kokoromi.org/gamma3d"><img class="alignnone size-full wp-image-23" title="GAMMA 3D" src="http://daintyrhino.com/wp_dr/wp-content/uploads/2008/08/gamma3d.gif" alt="" width="300" height="113" /><br />
</a></p>
<p>It&#8217;s an indie game party/show held in Montreal at the Society for Arts and Technology.  Last year&#8217;s theme (GAMMA 256) was to create an entire game in a very small amount of pixels: 256 pixels square.  It certainly sounds like an interesting constraint even if most games of the 16-bit era ran at somewhere under that.  The most interesting games, for me, were the ones that took the constraint to an extreme and made truly tiny games.</p>
<p>This year&#8217;s theme is 3d anaglyphic stereoscopy.  That&#8217;s a damn mouthful, but basically it&#8217;s the technology  popularized at the 50&#8217;s movie theater: 3d glasses with the red and blue lenses.  I&#8217;ve heard of a few games and video card drivers that support this mode on computers today.  It&#8217;s a neat effect.  Which is where the show&#8217;s golden rule comes into play.  &#8220;Your game must use stereoscopy in a way that is integral to the game play.  A game that simply uses stereoscopy as a visual effect will not make the cut.&#8221;</p>
<p>Tricky.  I&#8217;ve got some thoughts down and I&#8217;ll be making a rambling post about it soon.  In the meantime, if anybody reading this blog has an idea of how to pull this off as more than just an, admittedly pretty nifty, effect, drop a comment in the box below.</p>
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		</item>
		<item>
		<title>Gettin&#8217; Back Up To Speed</title>
		<link>http://www.daintyrhino.com/2008/03/gettin-back-up-to-speed/</link>
		<comments>http://www.daintyrhino.com/2008/03/gettin-back-up-to-speed/#comments</comments>
		<pubDate>Sat, 29 Mar 2008 01:02:28 +0000</pubDate>
		<dc:creator>Shpydir</dc:creator>
		
		<category><![CDATA[Game Makery]]></category>

		<category><![CDATA[armored shock preacher]]></category>

		<category><![CDATA[excuses]]></category>

		<category><![CDATA[tgb]]></category>

		<guid isPermaLink="false">http://daintyrhino.com/wp_dr/?p=18</guid>
		<description><![CDATA[I spotted the Video Game Name Generator Contest over at the always-hoppin&#8217; TIGSource.  After losing nearly two hours of my life reading these hysterical names that the program comes up with, I decided that I&#8217;d go ahead and enter the contest.  Problem is, I only found out a week before the deadline.  [...]]]></description>
			<content:encoded><![CDATA[<p>I spotted the <a href="http://www.tigsource.com/features/vgng/">Video Game Name Generator Contest</a> over at the always-hoppin&#8217; <a href="http://www.tigsource.com" title="TIGERSAUCE!">TIGSource</a>.  After losing nearly two hours of my life reading these hysterical names that the program comes up with, I decided that I&#8217;d go ahead and enter the contest.  Problem is, I only found out a week before the deadline.  I gave it the old college cliche but didn&#8217;t make it in time.  I did relearn a lot about <a href="http://www.garagegames.com">Torque Game Builder</a> and I think I&#8217;m going to keep playing around with this project until I get my mini development studio set up.  Keep your eyes peeled for an article on that topic soon.</p>
<p>In the meantime, I present to you (the one person who visits my site&#8230;hi mom!) <strong>ARMORED SHOCK PREACHER!!!</strong><br />
<a href="http://www.youtube.com/watch?v=SL-h5c_U1PY"><img src="http://img.youtube.com/vi/SL-h5c_U1PY/default.jpg" width="130" height="97" border=0></a></p>
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		</item>
		<item>
		<title>Who&#8217;s on First?</title>
		<link>http://www.daintyrhino.com/2008/03/whos-on-first/</link>
		<comments>http://www.daintyrhino.com/2008/03/whos-on-first/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 12:00:02 +0000</pubDate>
		<dc:creator>Shpydir</dc:creator>
		
		<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://daintyrhino.com/wp_dr/?p=13</guid>
		<description><![CDATA[Welcome to the Dainty Rhino Productions blog.  Over the months to come, this site will be filling out with articles based on my experiences working on a multi-million dollar game project as well as lone-wolfing it as an indie game developer.  If you don&#8217;t care who I am, then skip the rest of [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to the Dainty Rhino Productions blog.  Over the months to come, this site will be filling out with articles based on my experiences working on a multi-million dollar game project as well as lone-wolfing it as an indie game developer.  If you don&#8217;t care who I am, then skip the rest of this and come back in a couple weeks for the first <em>real</em> article.<span id="more-13"></span></p>
<p>Still with me?  You three left in the back, pay attention.  This is THE BIO!</p>
<p>Growing up during the arcade boom of the 80s, I was shocked to learn that actual, honest-to-crap human beings made the games I loved.  From then on, I didn&#8217;t want to be a fireman, astronaut, or electrical engineer (my dad&#8217;s profession) any longer.  I wanted to make games.</p>
<p>I suffered through school and at the end of college used my game demo to successfully land one of those coveted game jobs I&#8217;d heard so much about.  I&#8217;d made it.  I had my foot in the door and was working on a huge next-gen project with tons of talented people.  Living the dream, as they say.</p>
<p>Then I saw my septuagenarian, second-grade teacher astride a three-legged hellephant.  Naked.  All my family and loved ones were impaled upon her finely-honed fingernails.  Oh, and the hellephant stepped on every pet I&#8217;ve ever loved.  Twice.  Dream turned nightmare.  That was my experience in the game industry.</p>
<p>Not all game companies are that bad, but I&#8217;m taking a break from the industry at large.  Returning to my roots and working on small games.  Games that <em>I</em> want to play.  If I&#8217;m very lucky other people may want to play them too.  If I&#8217;m unsurpassed in my luck, then maybe I&#8217;ll be able to follow one of these other people home from work and beg them for some pocket change.</p>
<p>So here we are.  I&#8217;ve got a published console title under my belt, which doesn&#8217;t seem to mean a lot to HR people outside the industry.  I&#8217;ve moved back in with my parents.  I spend my days begging for some kind of computer work in a small, Midwestern town.  And I&#8217;m broke 95% of the time.</p>
<p>Welcome to Indie Game Development!</p>
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