It’s been quite a while since I’ve updated the page. I sure am glad I migrated web hosts and installed and themed this spiffy blogging software.
Updates. I’ve got a couple projects in the cooker. First, a short-form comic that I am hoping to have drawn and lettered sometime before the end of days. I’m planning to describe my totally hacked-together process for creating the art in a future article.
The second project, which I’m not too sure about yet is GAMMA 3D.
It’s an indie game party/show held in Montreal at the Society for Arts and Technology. Last year’s theme (GAMMA 256) was to create an entire game in a very small amount of pixels: 256 pixels square. It certainly sounds like an interesting constraint even if most games of the 16-bit era ran at somewhere under that. The most interesting games, for me, were the ones that took the constraint to an extreme and made truly tiny games.
This year’s theme is 3d anaglyphic stereoscopy. That’s a damn mouthful, but basically it’s the technology popularized at the 50’s movie theater: 3d glasses with the red and blue lenses. I’ve heard of a few games and video card drivers that support this mode on computers today. It’s a neat effect. Which is where the show’s golden rule comes into play. “Your game must use stereoscopy in a way that is integral to the game play. A game that simply uses stereoscopy as a visual effect will not make the cut.”
Tricky. I’ve got some thoughts down and I’ll be making a rambling post about it soon. In the meantime, if anybody reading this blog has an idea of how to pull this off as more than just an, admittedly pretty nifty, effect, drop a comment in the box below.









